

Some otherwise truly monstrous Crafted Items are rendered pointless because they could require something like level 96 to wear. More importantly, Crafted Items have a higher level requirement than Rare Items. On the other hand, Crafted Items can only be generated with up to 4 affixes, compared to Rare Item's 6. In addition, some of those preset mods are normally not found on Magic or Rare Items, while some others can stack with normal randomly generated affixes - for example, normal amulets can only obtain 10% Faster Cast Rate, while a caster amulet can obtain up to 20% if it spawns "of the Apprentice" suffix as well. The preset mods also give the player some control over what they want on the item. The main advatange of Crafted Items is the ease of accessing them - unlike Rare Items which can only be found or gambled for, Crafted Items are far easier to create - the runes used are generally fairly common, there is no specific requirement about the Jewel, the base item can be easily gambled for (although if the player desires an elite item as base, it will take more effort to obtain), leaving the perfect gem as the rarest item to obtain, which is far easier than trying to obtain a Rare Item of a specific base. Using the same logic, Crafted Items can also have very high character level requirements: sometimes even over level 100, making them unusable.Ĭrafted Items can be compared and contrasted to a Rare Item. Higher character levels and item levels spawn higher numbers of mods, as well as higher level mods: for instance, crafting a Dimensional Shard at level 81 would spawn 4 higher level random mods, as opposed to crafting a Jared's Stone at level 20, which would most likely spawn 1 lower level mod. There are four types of basic recipes, that correspond to four types of pre-set mods:Īlong with this set of pre-set mods, a crafted item is also imbued with a set of random mods: 1-4 suffixes or affixes that would normally be found on magic items or rare items. Diablo II: Resurrected Review - Pile Of Old BonesĪ crafted item always has a set of pre-set mods that depends on the recipe used in its crafting and the type of item that is crafted.
